(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control. // Flying
Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it’s exiled, its owner may cast it for {2} rather than its mana cost.)
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