At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control. // Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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Sidequest: Play Blitzball // World Champion, Celestial Weapon [FINAL FANTASY]
FINAL FANTASY, Magic: The GatheringDesde $440
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