Flying
When this creature enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature’s base power and toughness become 4/1 or 1/4 until end of turn.
![Master of Winds [Zendikar Rising]](https://inekosingles.com/wp-content/uploads/ineko-product-images/e5/e5682b5bb540f342fb5aba5ef913732f2c27958d6fc9fd375c27e48a1605fbc4.webp)
![Master of Winds [Zendikar Rising]](https://inekosingles.com/wp-content/uploads/ineko-product-images/e5/e5682b5bb540f342fb5aba5ef913732f2c27958d6fc9fd375c27e48a1605fbc4.webp)
Flying
When this creature enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature’s base power and toughness become 4/1 or 1/4 until end of turn.