Flying
When this creature enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature’s base power and toughness become 4/1 or 1/4 until end of turn.
![Master of Winds (Extended Art) [Zendikar Rising]](https://inekosingles.com/wp-content/uploads/ineko-product-images/6c/6c0b848525b159c360051efd2849bdd43e4dd1bc2af7eee601734654d5b37ca9.webp)
![Master of Winds (Extended Art) [Zendikar Rising]](https://inekosingles.com/wp-content/uploads/ineko-product-images/6c/6c0b848525b159c360051efd2849bdd43e4dd1bc2af7eee601734654d5b37ca9.webp)
Flying
When this creature enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature’s base power and toughness become 4/1 or 1/4 until end of turn.