Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5.
Fuse (You may cast one or both halves of this card from your hand.) // Target creature you control deals damage equal to its power to target creature an opponent controls.
Fuse (You may cast one or both halves of this card from your hand.)
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Double Jump // Flying Kick [Teenage Mutant Ninja Turtles Commander]
Magic: The Gathering, Teenage Mutant Ninja Turtles CommanderSin stock en INEKOEsta carta no está disponible por el momento.
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