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A Good Thing [Mystery Booster Playtest Cards]

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$1.290

Spells and abilities you control can’t destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

Variante

Near Mint, Excellent, Very Good, Good, Near Mint Foil, Excellent Foil, Very Good Foil, Good Foil

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