{2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.
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![Knighted Myr [Commander Masters]](https://inekosingles.com/wp-content/uploads/ineko-product-images/52/52635bf566b9e946a29aa28716d19faa06ca0044fe20d69302b3c4bad6a87a91.webp)
{2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.