Spells and abilities you control can’t destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
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A Good Thing [Mystery Booster Playtest Cards]
Magic: The Gathering, Mystery Booster Playtest Cards$1.290
| Variante | Near Mint, Excellent, Very Good, Good, Near Mint Foil, Excellent Foil, Very Good Foil, Good Foil |
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